Advances in Human Factors in Wearable Technologies and Game Design

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida,

Ahram, Tareq Z.

Springer International Publishing AG

06/2018

437

Mole

Inglês

9783319946184

15 a 20 dias

694


ebook

Descrição não disponível.
The virtual penetrating the physical and the implication for augmented reality head-up displays.- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform .- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks.- Determination of cognitive assistance functions for manual assembly systems.- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill.- Impressions and congruency of pictures and voices of characters in "The Idolmaster".- Enhancing usability and user experience of children learning by playing games
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Sensors for Emotions Recognition;Acceptance of Support Systems;Support Systems Reducing Physical Stress;Human Activity Recognition;Wearable Devices for Body Posture;Smart Posture Trainers;Wearable Devices for Blind People;Wearable Interfaces;Tactile Communication Systems;Enabling Touch-Based Communication;Wearable Robotic Arm;Ergonomic Design of Smart Devices;Wearable Eye-tracking Glasses;Eye Movement Detection Algorithm;Universal Design for Wearables;Performance of Motion Capture Systems;AHFE 2018 Proceedings